To pa so zadnje novice iz FlightsimLabs-ovega foruma (se opravičujem, ker ni prevoda).
forums.flightsimlabs.com napisal/-a:
Versions
- "Entertainment version" for FSX
- "Professional version" for another platform, probably Prepar3d and definitely NOT for FSX
- Both versions will be available for the "normal" costumer
Why 2 versions?
The split into 2 versions is the result of
- licensing conflicts (FSX is an "entertainment" platform, the "professional version" will feature a training/commercial licence)
- FSX limitations that prevent many features or are complicating the programming of those
- the price of such "professional version", which also requires a certification process if it's meant to be used for training purposes.
What are the differences?
- Both versions will feature mostly the same aircraft in terms of aircraft systems and sytem behaviour
- The major difference will be the presence of a failure generator/instructor station for the "professional version" but also some other features that are intended for pilots and enthusiasts.
- In contrast to that, there will be no option to trigger failures in the "entertainment version", despite there will be an option to switch on a failure engine that triggers failures on its own. Those failures can then be handled like in the real aircraft (ECAM, etc.) in both versions.
-The occurrence of failures in the "entertainment version" will be depending on aircraft handling, environment conditions and the probability for a specific failure in the real aircraft.(hot/hung starts, ignition failures, compressor stalls and many others)
- Multicrew is planned to be included in the "professional version"
Panels
- Full set of 2D-panels
- Captain and first officer view
- IFR and VFR panel version (small or full ECAM view)
- All displays are pop-able and sizeable
- EIS2 LCD layout
Systems
- Every "flight sim related" system is simulated (but not the coffee machine in the galley )
- Custom coded 3D fuel system simulating realistic fluids behaviour, depending on various environment factors
- Custom coded engine simulation, fully independent from FSX > realistic single engine taxi possible
- Systems following various ARINC-specifications: ARINC429 (with ARINC 600/615 data stream support), ARINC 424 protocols, and RS422 (with ARINC 600 support) that are also used in the real aircraft
- Accurate simulation of the different electric and hydraulic systems
- A "system behind the systems" that simulates the data flow/connections like in the real aircraft
- Complete custom coded FBW system
- Extremely accurate lift and drag simulation based on comprehensive data from various visits of Level-D simulators and real flights and also running outside of FSX
- recreating the EIS2 (LCD-Screens, updated systems, etc.)
- System simulation that is running outside of FSX is supporting multi core CPUs and also uses the GPU
- Full recreation IRS system with position drift and GPS update when able
- Recreation of system behaviour that isn't documented in the FCOM but existing in the real world
Sound
- Innovative 3D sound design that allows the developer to place sounds at specific points in space
- Based on various high quality recordings
Virtual Cockpit and Exterior Model
- Presence of a mix of painted and photo real textures, resulting in a immersive and realistic look
- High resolution exterior model (e.g. writings below the static ports are readable)
- Virtual cabin viewable from the outside
- Visible simulation of wear and tear in VC and 2D cockpit depending on the time of use
Miscellaneous
- Comprehensive set of manuals and tutorials
- Different saved flight states
- Different liveries of the most common airlines flying the A320 in the real world available on release
- Other Airbus models (A319, A321) are planned as seperate products in the future, A318 depending on the consumer demand
- A330 and/or later A340 might be an option for the far future.
- Navdata will be provided by any company that licenses the FSLabs data converter for ARINC 424 text files
Release
- Release of the "entertainment version" is planned to be around november/december 2012,
(Mr. Kalamaras at the flightsim conference in Munich 2012) Remember: This can always be subject to change
Pricing
- Not definded yet (verjetno v rangu PMDG)
_________________
Ahhhh! the madness of cockpit builders will never end.
SIMon A320